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do note that mana regen from items are NOT based on INT, meaning the % that they boost is by your BASE mana regeneration (items like sobi mask)
Also, i was trying to give the user a reason to deactivate the driving force of an item, "oh shit my mana is too low to cast any spells that do less damage then this item" is not a good reason to shut it off =_= because if you end up doing much more dps with this item then your spells (spells are mostly if not always BURST damage, meaning their dps <damage / cooldown> is really low even tho a single hit deals a crap load of damage. Also do make note of the fact that the mana cost for almost all nukes are much much greater then 65 (which is a very low mana cost nomatter how you look at it) so not only is the DPS higher with the item on, but the mana to damage ratio is much much higher) This item grows with the hero as it gains DPS from both int growth and attack speed growths (raw damage and hits / procs per second) also the fact that it ignores armor makes this ability even more so the dirving force of the item. If the item where to be deavtivated, what would be the point in that? To save mana? But you have enough mana for 50 hits without the regen! prolly 60 if you add the mana bonus from the +40 int. oh wait.. theres no other point because deavtivating it TAKES OUT THE CORE ABILITY and gives back nothing that would be an alternitive.
okay okay, so the reason we turn it off is because wer low on mana... okay? Why not give it mana ragen? Oh, theres no mana regen item in the recipy. Okay... what do you think would be a good idea for an ability to encourage the use of BOTH sides of the item.
Like for instance, ring of ballisk (sp?) can deactivate the aura effect so you wont give off your presense when there are creeps nearby (unit + hero aura -> hero only aura) it hides that you are near by affecting only heros in a close proximity.
Anima Staff, you toggle it off, whats the point? You paid 6k for an item to hopefully turn your caster into a carry by boosting his damage off the roof by making int the highest stat -> damage hero types in the game only to turn the item off and get NOTHING. Tell me, If i wanted damage, while the toggle is off, i can get more raw damage from buying TWO mystic staffs as those give +50 int in total giving me TEN more damage, and ontop of all that i save a good 300 gold.
If the item was never ment to be toggled off, why would you include that?
For every action a player takes, they should be rewarded in some way. I dont see the reward in choosing the deactivate this item.
Btw, if your thinking, oh i can deactivate the item to recharge my mp, it would be faster and much more effecent to leave the tiem on and let it regen as you attack as you would be doing alot more damage for your wait then waiting for your MP to regen enough to cast one of your hero spells.
Update - OH SNAP! the mp cost is only 20 mana, which leads me to ask once again, what would i gain from deactivating this item?
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